the voodoo/tarot puzzle was the moment suprÍme of this chapter if you ask me!
so funny how the voodoo lady goes all wobbly-wobbly when guybrush got hold of her :' )
still, I don't really like several "restricted" puzzle-dependencies in this chapter, for instance, deCava provides you with a can/mug at a certain -random- point and you can only get the tongue of the manatee when you're aware of it's whereabouts (by conversation). The same goes for DeSinge in the 1st chapter, who's "busy" at first because you punched a dude's nose and he's free at a certain point in the game. I'd like the game to be have a more static environment with the player being the only "dynamic"-object (that changes in time by -my- doings)
so, my preferences:
a. me being able to get the mug at any time rather then the mug being given to me at a certain (random) point
b. the tongue being "aquireable" (:3) at any time, independant of knowledge or conversation [which gives room for trial and error too, and any given action performed with zero result at a certain point t will have the same effect on any time t+i, if the environment has practically not changed that is]
c. The doctor being out/in -until- I have done something to change that (as in a -direct- action, like actively removing a patient -- the doctor being 'out' at first is in fact dependant of your progress, but there's no logical step to change that situation)
"The Dig" (a lucasarts point n click, which most of you people probably know) had loads of these sort of "puzzle dependencies", lot's of them involving conversation... [first talk with Bla before you can use item bla with object bla] this is -really- frustrating when you've saved you're game, then talk with Bla, reload, and then not being able to use item with object o___o (does anyone still follow me? <3) The game-character shouldn't be a virtual knowledge-database of the player, which keeps track on the hints that were given - the player should be it's -own- knowledge-center (the game doesn't know what the player knows, and that -shouldn't matter- if their puzzle-architecture is modulair enough).
still love chapter three :3
cliffhanger was a little unsatisfactory
though Murray, Bugeye and wobbly wobbly voodoolady definately made my day!! ^___^