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Old 10/09/2009, 05:08 am   #3
doodo!
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Join Date: Jun 2009
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Quote:
Originally Posted by XuGator View Post
Since everyone has over a month to play each episode, cant telltale make these puzzles a lot more difficult? I mean - isnt that the beauty of this game getting stumped?

I remember in curse of monkey island - I went around exploring the islands for hours sometimes trying to figure things out. This is not the case here in Tales.

Lets take the scene at the end of the episode where DeCava traps Morgan and Guybrush in the cages. I mean -was that even supposed to be a puzzle? Lower the cage by grabbing the rope, throw Morgan the sword and you are free? Seriously - with little to no more effort, they could make each of these puzzles much more challenging. Most of these are kind of a joke. Another example is getting Morgan to go on a date with that dork. OK - we'll play guess and check for a total of 2 minutes, send her over to him a couple times and bam - we have his vote. The same is true for the manatee date at the end. Go over a couple times- find the line that works and bam -manatees are in love and you have almost completed the episode. It cant be just me that feels this way.

I would just like to see 1 extremely difficult puzzle per episode that forces the player to search and explore every area and talk to everyone. Again - I think I missed out on some stuff because things were so straight forward.
Where as I can't speak for everyone there's never been a monkey island puzzle that stumped me for too long.

The hardest parts were usually poor design and abuse of the graphics/ player and everything else on unholy grounds... like finding lice on a jacket that you couldn't really see...pixel hunting ...

Or using a monkey as a wrench....WTF!?

Things like that.


I think their just like the other games, it's just that the wait makes them seem too easy, all put together I think their spot on for a full monkey island game.
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