I can't forgive EMI for what it did to the characterization of LeChuck and Elaine.
In EMI, LeChuck is the boneheaded henchman of Ozzie, not a proper villian in his own right. I'm not against there being other villians (Largo, Phatt and Rottingham are good one-act villians in earlier games), but to reduce LeChuck to that level! His random switching between ghost, zombie, and demon forms was also rather strange. Why was that intended to be happening?
Elaine suffers even worse. She used to be the capable pirate to Guybrush's foolish naif, but now, she's arguably more clumsy that he is! She talks down to him the whole game, but it's her that gets captured so easily by Peg-nose and accidently gives Ozzie what he needs to complete his plan...then she ends up in the LeChuck robot's grasp like whatshername from King Kong, whining "Guybrush! Don't you dare leave me!"
It was awful.
The game was also much too easy in its early Acts (you don't even have to solve a puzzle to get Mr. Cheese in your crew!), and speaking of the crew, they didn't have any real role after you collect them in Act 1. Tad boring.
The inventory system also made it difficult to just try things for fun, and usually when I made the effort, I just got a generic "He won't like that" responce.
As for Ozzie's commerical encroachment, it's not a terribly sharp satire of capatalism and portrays the pirates as rather limp. A bunch of rich tourists set up shop and the pirates are grudgingly being trained to serve them rather than taking the opportunity to rob them?
Last edited by Fronzel; 11/04/2009 at 11:42 am.