Originally Posted by Realepicurean
It's just about atmosphere. CMI captured this perfectly, it managed to capture my imagination wonderfully in a way that bright skies and daylight couldn't.
Except for Plunder Island. Guess you skipped the first third of the story?
I know what you mean, but if there is only one atmosphere throughout the game then it's kinda limited. Sunny climes have their place for me, and Plunder was no more tense and moody than Flotsam. There were specific differences, which I have written about elsewhere, but darkness can only be used to create a tense atmosphere. MI1/2 weren't all
dark. Granted, MI1 was until Monkey Island, but Phatt Island/Booty Island/etc. were all bright and sunny.