Quote:
Originally Posted by Shwoo
If Monkey Island does appear in the fifth chapter, I'm sure people will complain that it feels forced no matter how well it's done.
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I think this is true. For some reason people yammer away that "it's not a MI game without suchandsuch character, but don't include Monkey Island because that's been done before". I don't think it was needed in MI2, nor in EMI, but it was included because the designers felt compelled by the name of the series to at least give it a cameo appearance. Finale action has to happen someplace, might as well be there. MI2 and CMI's version of the place in Monkey Island in name only, for all intents and purposes it could be any place. That's fine because it gets the island in the game technically, without a lot of do-to; just another location that happens to be Monkey Island. As it's LeChuck's base of operations, I think that's acceptable.
It wasn't really needed in EMI, the villians basically just used it as a holding cell for Guybrush. It was nice to see it again after the Carnival of the Damned versions that you couldn't explore, and it really felt like revisiting the location from the first game. For Tales, I'd say it's inclusion makes sense for the story, given recent developments. And it's almost as much a character as Stan and Murray, so I say why not?