It's funny, I played Full Throttle for the first time last week, it's held up as a fairly short but definite classic adventure.
What amused me was how often you'd move forward to a new set of locations and be unable to return back to earlier locales - and more often than not often the transitions were accompanied by a major loss of inventory.
This so-called limitation of Episodic Adventures has been in many, many previous classics (Grim Fandango too, with 4 distinct chapters).
(Some) people seem to be forgetting that this approach (limited backtracking to earlier locations and periodic loss of now-useless inventory) is actually pretty common among full length adventure games too.
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