I think it's less that they don't want to spend time polishing and more that it doesn't make any kind of business sense to spend twice as much time on development and get only marginally higher (if at all) profits. (In fact, they're far more likely to make less money, or even lose money on the games in this situation)
They of course want to make games that are well-polished and well-received, but they aren't about to do that at a loss.
Last edited by SHODANFreeman; 12/11/2009 at 01:34 pm.
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