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Old 01/12/2010, 06:29 am   #22
Plunder_Bunny
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Join Date: Jul 2009
Location: North East
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This is the problem when people don't understand there audience. If you are making a game, you will attract gamers, and gamers are NOT patient! As a game, it is boring and tedious, and the creator said that he wanted it to be art and not a game, but I believe you can have both! I'm sure The Path could actually be a good game while still having the same artist quality, but that requires play testing and compromising. One of the things that could help would be to give the player an incentive to leave the path. You get punished one way or another whether you say on the path or not, so what would be the point? It would do wonders to improve the game play by just adding incentive to leave the path!

Ok, enough about that. Rose. I don't think there is anything sexual about Rose's story line. Robin, maybe. Just because Little Red Ridinghood is a rape allegory and it is showing the most literal version of the tale. I also can't really figure out Rose. I think it is just that her head is in the clouds and that someday she has to come back down to earth. Her wolf was perfectly covered, and not really even human, and more like a spirit of the waterfall then a predator. I guess sometimes when it comes to art (which is not often) Frued is wrong.

I know the the designer doesn't want to listen and fix the game's faults, but it is very frustrating to me as both an artist and a game designer to watch someone disregard there audience. I am working on an "art" game, but I value playability. I believe there must be a happy medium!

Sorry I needed to rant.
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