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Originally Posted by haydenwce27
Adventure games were put aside so that companies could cater for the new wave of braindead gamers who just like to shoot and kill things again, and again, and again.
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Except gaming started with space combat, the Wolfenstein games predate and were released alongside the first two Monkey Island games, and Doom was close to follow after LeChuck's Revenge.
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There's nothing wrong with games like that, but you can't just play action games where all you do is fight, it'll kill your brain cells. At least adventure games, and some RPGs, require you to actually think at some stage.
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Except that's not the way it works. It's thinking, but on a different level, in a different way. RPGs, especially those in the standard Japanese mold, end up amounting to more grinding than actual thought, where at least a shooter forces dynamically changing tactical thought to survive.