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Old 03/05/2010, 01:55 pm   #48
GuruGuru214  Community Moderator
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Quote:
Originally Posted by Rather Dashing View Post
Everything was funny and all, but it was less like meeting an old friend and more like meeting a nice person who also happened to be wearing a suit fashioned from your old friend's flesh. Very unsettling.
Actually, that sounds exactly like the sort of thing LeChuck would do.

[quote]I don't think it's any more sensible. It feels almost a bit too "neat" to me, but it's definitely a livable thing that LeChuck actually went out and KILLED SOMEBODY at least.[/quote

At least it works better than "oh, I had Ozzie kill off Marley, so now I owe him one."

Quote:
The thing I don't understand, though, is that people are fine with civilian pirates...when they're in Curse. Suddenly, though, when Escape is filled with pirates that are not pirates by profession, and when things take a turn for the horribly absurd, and when the puzzles are poor rip-offs...NOW, with Escape, they're despised. I just think the idea of a chicken restaurant, "El Pollo Diablo", and a lemonade stand don't work. Also, I hated the kid's voice, so that might not have helped. The actual puzzles around him were actually the better ones, too, it was just kind of..why?
Well, you can blame Gary Coleman for the voice. And I think the reason that people accept the pirates in Curse but not in Escape is that even if they're more domesticated, they're still more authentic than most of what you see in Escape. Maybe some of it is the art style, but a lot of it is that everything in Escape has a more commercial feel to it. Particularly the law offices, the bank, and the three establishments on Jambalaya Island. Lawyers, banks, franchise coffee shops, theme restaurants, and micro groggeries not only fail to capture any sort of piratey feel whatsoever, they feel out of place in the games' time period, not to mention Stan trying to sell freaking timeshares. This is a series known for silly anachronisms in unexpected places, but those locations are so prominent and so out of place that the suspension of disbelief totally disintegrates. Maybe the inhabitants of Plunder don't really act very piratey, but at least you get the feeling that most of them have either been or tried to be pirates in the past, and none of them are very good at their other endeavors. And none of them are running a damn perfume stall.
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