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Old 03/14/2010, 01:17 pm   #305
Jake  Telltale Team
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Join Date: Mar 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Rather Dashing View Post
It's not a hard idea to think up. I mean, that's what I thought the ending WAS for a couple minutes, before I realized the scene had transitioned from cutscene to a playable scene. From there, I opened the inventory and made the logical conclusion that the developers were going for. As much as the puzzle itself was very heartwarming, it would have probably impacted me more just to leave him there.
As the Monkey Island series belongs to LucasArts and we are licensing it, we could not easily leave the end of the game in an irreversible place. I don't know if we ever seriously considered leaving Guybrush trapped in the crossroads, but I also don't know if any of us would be opposed to it. This came up on the DVD commentary track but I can't remember exactly what was discussed. (Get the DVD to find out! ... or I will try to remember.)

Quote:
Originally Posted by sladerlmc77
She should be ultimately a force of balance in the universe, though it makes sense that both LeChuck and Guybrush would view her as pulling their strings, and resenting her for it.

[...]

Making her a villain would be a mistake.
Agreed, at least in my opinion. Seeing the Voodoo Lady in Tales as a force of balance in the MI universe is exactly right. Guybrush and LeChuck seeing her as pulling the strings, too. I can't speak for anyone else, but I have never seen her as a villain and still don't after Tales. I do think that from some points of view (eg Elaine's) she appears to go too far and tread into antagonistic territory, but from her perspective (and surely from certain outside perspectives) she is a disconnected party who is trying to keep things level and safe, if at a cost.

I've been suspicious of her as a character ever since it was noticed that she's shipping supplies to LeChuck in MI2, though. She always presents herself on the most surface level as being benevolent (or won't commit either way), and even in the early games her story was never straight when you tried to confirm it from person to person (she told Largo she was the one who did in LeChuck's ghost). It's clear that to some degree she deals in misinformation and playing multiple sides for her own means, even if the scale isn't always as large as Tales (though maybe the story of Tales only blew up the way it did because this is the time the characters in the universe noticed that this double dealing was going on). 3 and 4 largely dropped this and made her into a more benevolent adviser, but it's not like that weirdness and not-fullly-trustworthiness is a new thing if you look back.

Last edited by Jake; 03/14/2010 at 01:36 pm.
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