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Old 03/16/2010, 07:38 am   #85
light_rises
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Join Date: May 2008
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Quote:
Originally Posted by Astro Gnocci View Post
I don't really get it. I never associated inventory combination with Monkey Island any more than with any other of the old lucasart games. Seems to me it's just part of adventure gaming as a whole, not of any specific game or franchise.
Not that i really care if there IS or not some item combination in season three, especially since the whole psychic powers thing seems more than enough to mess with and improve gameplay, and i sure agree with the "if it's not needed, why use it ?" approach, but i just don't really understand why it felt more "necessary" to you in MI than here.
I think the difference is that Sam & Max don't have the same long history with item combination puzzles as other adventure franchises do. There had only been one Sam & Max game before Telltale came along, whereas every single Monkey Island prior to ToMI had item combining. And now after two seasons (and soon enough, three) without item combination, it doesn't necessarily seem like an essential element of what makes Sam & Max games what they are anymore.
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