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Old 03/20/2010, 09:02 am   #17
presidentmax
Senior Member
 
Join Date: Mar 2007
Posts: 298
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Quote:
Originally Posted by monkey_05_06 View Post
Hmm..I must have just imagined the references that were present in ToMI then..

Though I don't see where you come off calling me an "arse" just for pointing out the obvious fact that you are denying reality. You yourself admitted to this fact when you said:



Just because you personally feel that "it could easily be left out" does not mean it didn't happen. EFMI is there, like it or not. It happened. It's real, it's official, it's licensed canon. Beyond that it's not even as bad as you all try to make it out to be.

I accept some people don't like the game. I don't expect everyone to agree with me. But denying the existence of EFMI in any form, even if it's just pretending it's not there, is a denial of reality.



I honestly don't see where you get this impression that they "went out of their way" to make sure that the Tales model bore no resemblance to the Escape model. The Escape model was much more realistically proportioned than the Curse model. I mean in Curse his nose is half the size of his torso, his ankles are as wide as just two of his fingers, etc., etc. The Escape model albeit created with an extremely, glaringly low polygon count, at least aimed at a more realistically proportionate figure.

So, no, I can't tell that TTG "went out of their way" to avoid looking like the EFMI model. I just can't see it.

I'm really not trying to be on the offensive here, but I simply pointed out how you were denying the existence of EFMI and you go on and call me an "arse". So hopefully from here we can at least pretend to be mature enough to discuss each other's opinions without name-calling.
Dude just leave me alone

It was the way you wrote your comment that upset me as you made me sound pathetic and weak-minded for not accepting the truth. Okay then, Escape happened. What do i gain from that slice of truth?

It was wrong of me to call you an arse.

Last edited by presidentmax; 03/20/2010 at 09:09 am.
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