Just one or two questions that might actually be out of your field but I thought I'd ask.
1. Do you deal with any of the technical side of integrating the music and sound effects into the game or just the creation of the music and sounds?
2. I assume the telltale engine take a "pre-rendered" approach to sound, meaning that you record what is going to be used and then wait for events to trigger that sound effect. Have you ever heard of or worked with the idea of generative music and sounds, where the game itself generates the music or sound effects based upon what is happening in the game or other input/output (probably from samples of music or algorithms)?