Originally Posted by Pale Man
Not if that resulted in lower net profits, and thus lower budgets, on future titles.
Money and complexity are by no means everything. On less money and a smaller staff, we got Sam and Max: Season Two, which continues to be my favorite Telltale title. We had Interim Theater. The best ideas, the episodic model Telltale created, with a DVD at the end? That was conceived on less money with a single-platform emphasis. The case files, same thing. When they were smaller, we got hybrid DVDs that could be played in a DVD player, that were stuffed with content, and that had disc-based DRM rather than having no actual difference between it and the copies on the website. They flubbed that one on apparently more money. When SBCG4AP was their first console title, the episodes were held back by Wiiware console delays, giving PC players the faults of the console version. When Tales of Monkey Island went back on Wiiware, PC players were held back by Wiiware's stupidly tiny limit.
There's a reason that I rarely buy mainstream titles: They have no soul, and they're designed by-committee to please a wide audience that has, frankly, no taste whatsoever. Sam and Max Seasons One and Two definitely had a soul
, and so did the company around them. Telltale is by no means a giant, AAA, Mainstream company, but I'm starting to see the qualities that made the Sam and Max games and Telltale as a company so special
to begin with starting to fade with greater success and a larger, console-based fandom.