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Old 05/25/2010, 12:48 am   #68
VoodooDerina
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Join Date: Mar 2010
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Quote:
Originally Posted by Barnabus View Post
I basically see the Curse phenomenon as the gaming equivalent of commissioning Mulholland Drive's set designers to make a sequel to that movie that explains away all the ambiguities of the previous film and opens up a string of audience-friendly sequels, and then having the world treat it as the better film for not having a weird ending. The latter three Monkey Islands can be fun but as an artistic achievement the series would've been far better off left with just the two.
Latter sequels seem to target much wider audience progressively, so they made more and more compromises.
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