Quote:
Originally Posted by Barnabus
I basically see the Curse phenomenon as the gaming equivalent of commissioning Mulholland Drive's set designers to make a sequel to that movie that explains away all the ambiguities of the previous film and opens up a string of audience-friendly sequels, and then having the world treat it as the better film for not having a weird ending. The latter three Monkey Islands can be fun but as an artistic achievement the series would've been far better off left with just the two.
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Latter sequels seem to target much wider audience progressively, so they made more and more compromises.