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Originally Posted by metroidreborn
In my opinion, I think Curse was the best thing to happen to the series. Don't get me wrong, Ron Gilbert is a great game designer and I love all his games and have a lot of respect for him, but there are certain plot points in Monkey Island that I didn't like that he was planning to do.
To start with, Ron said Big Whoop was never going to be elaborated on hence the name.
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That definitely would have sucked. I think CMI did a great job filling in the story, even if it meant they spent all their time answering questions. I mean, being able to stand there and completely interview LeChuck about everything that happened was a fanboi's dream. Although CMI's ending, strictly sailing away was a bit of a let down. And the actual ending puzzle of the game was too easy. Win some, lose some.
Quote:
Originally Posted by metroidreborn
I don't understand why Ron would put all that info in the game if it were meant to be no matter of importance at the end.
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Clearly you haven't watched LOST.
6 years of mysteriies and most of it remains unanswered or unused backstory just to confuse us. In the end, all that mattered is
people lived and died on an island, had bizarre adventures, tortured each other a lot, eventually the immortal bad guy who was causing so much ruckus was killed, and finally a new protector for the island was chosen, oh and we had a protracted season-long funeral. Hundreds of questions about the mythos remain about what were clearly just space filler, backdrop, and scenery for the characters to chew up.
I'm not saying I didn't like Lost, but I just didn't realize that all the island mysteries were just something for the characters to play against. In the end, the island mysteries were like the daily schedule of a family on a sitcom. Do we really care if Bobby and Sally were going to yoga or pilates? But Lost made the island, the mythos important. Just like X-Files made aliens and unexplained phenomena important.
The actual "here's what really happened" storyline of Lost could have been told in a 2 week miniseries in front of a green screen.