Originally Posted by Barnabus
I honestly don't get what was so nonsensical about the MI2 ending. There are hints throughout the games that all isn't quite what it appears, then in a twist it turns out that it was two kids playing in a theme park, with another hint that maybe it's all a magic spell - the player is left to decide. It's really not that hard to understand. Have you people never seen a movie with an ambiguous ending before? I get the sense that gamers have difficulty dealing with even mildly challenging or unexpected storytelling approaches. The painfully literal explanation for MI2s ending in Curse certainly didn't do either game any favours.
I honestly don't get why people make the ending out to be this huge deep thing when it was just a corny Star Wars reference and intentionally anti-climactic beyond reason. I'm fairly certain that Tim has even said at some point that it was supposed to be anti-climactic and not mean anything. It's not like Ron, Tim and Dave were like "oh man, this would be so epic if we had this killer ending open to interpretation" It was ridiculous and over the top to make fun of movies that have big "reveals" at the ending (for example, Darth Vader being Luke's father, blatantly referenced in the ending scene of MI2), but it was still a crap ending.
There aren't "hints" throughout the games. You're finding hints where there are none, because the ending was made as a joke, not some super-serious conclusion to some amazing dramatic storyline. The storyline in MI has always existed solely to provide the possibility of jokes. It was never meant to have some deep serious story that would blow your mind or something ridiculous like that, and if "oh, uh... they're kids in a theme park" blows your mind, you're pretty easy to amuse. (Not to mention that Ron has publicly stated that the whole kids in a theme park thing isn't a correct theory at all)