The funny thing about 3D is, that it's hip since decades.
Fast wireframe 3D, fast polygon filled 3D, fast textured 3D, hardware accelerated (fast) 3D, flexible shader 3D, fast shader 3D, 3D on mobiles, fast and reasonable stereoscopic 3D, ...
I think this will go on for another decades, until we'll have reached a sufficient quality&performance level.
Last edited by taumel; 06/16/2010 at 09:49 am.
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