Quote:
Originally Posted by serializer
Ok ... where to start? As Psy has also pointed out, there's nothing wrong with giving some feedback to Telltale as to what did and didn't work for me in this episode. I'm loving the series overall and I think that is pretty obvious from my comments! Certainly no disrespect intended, and I assume none was taken.
Now, you're telling me that my opinions aren't valid even though I've completed the game, and am simply stating my opinions having done so. In what sense am I not aware of the facts of my playthrough of the same? It shouldn't require playing through a game twice to be able to state a valid opinion of it ... should it?
Ok, so there are apparently a couple of puzzles I basically completed entirely by accident, simply by clicking on everything and trying all the options. This is an area for Telltale to look at in their puzzle design, basically when there are only a small number of options it's way too easy to just click a few things and not see how the solution actually fitted together.
However there might be a couple of actual bugs with the puzzles we're talking about;
As far as I can remember, the monster/city diorama wasn't hidden when I got Sal to poke the ape's eyes. Unless I'd got Sal to hide it by clicking other options randomly. But I'm pretty sure I hadn't got him to do that one.
And, in the final fight, I'm pretty certain that Sammun-Mak had just cast the spell on the mole people, because I was actively trying all the wrong options to work out what their functions were.
This is why I didn't think these bits appeared to have any use. It now seems to me that game bugs possibly caused me to solve the puzzles far too easily.
Either way, I think that for all the beautiful design work that went into the game, there was a lot more mileage in some of the set pieces and situations, and it just seems a shame not to have taken advantage of that.
But I appreciate that it's really hard to come up with innovative, interesting and complex puzzles month after month, and not everything is going to work how the designers intended!
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Ah, yes, you deserve an apologize. I was simply carried away because I loved the episode and the negative criticism... Yeah, I'm always childish so I couldn't handle it unlike the very creators of the game.
Your opinions are valid enough, but I was (in a rage) trying to tell you that there is still a side of the situation you haven't seen yet. Despite how rude I was, I was still trying to show you that side.
Yes, and if you ask me, it's really unfortunate for you. It's a fault in game design to make players able to actually solve the puzzle while just trying to find which does what, before trying to find a sensible order. I made a thread about it just minutes ago, pointing those out. I also think they should work on this too, because this season seems to be having too much of that kind of puzzles. And they lead to that kind of situations, so... Yeah. Sorry about that again.