Originally Posted by Soultaker
I totally agree, that's a nice exposition. I've said before I don't have a problem with the inclusion of repeating puzzle types. Puzzle books are like this for exactly the reasons you describe. They appeal to solvers with different skill levels: some people only do the easy ones; others skip right to the back for the most challenging ones.
It's not unusual for puzzle games on computer to be like this, too -- I'm thinking of older games from the early days of CD-ROM as well as more recent ones put out by the casual game developers. They sometimes have even fewer puzzle types than PA and more repeats. So I'm not sure where the folks who say "too repetitive" are coming from. Because Layton doesn't repeat puzzles? Or because they're going by adventure game conventions? Repeating puzzles in an adventure game is really lame, but PA is a puzzle
game and shouldn't be held to that standard.