I have to respectfully disagree. I see the narrator as an incredible amount of time and effort devoted to something that adds absolutely nothing to gameplay. When I think of the resources that went into animating the character, script-writing and voice-overs, etc. for numerous lengthy scenes, I see resources that could have gone into puzzle and gameplay development, areas where TDP is weak (terribly weak in a couple episodes). Narrators are fine for movies, interactive or otherwise; they're rarely necessary in adventure games.
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