Anyone else miss multiple choices?
I think Telltale has done an excellent job keeping the spirit of adventure gaming alive, staying true to the old 90's style and at the same time bringing in new stuff. However, there's one thing I miss when comparing to the old LucasArts classics: Multiple choices.
When the player interacts with the objects there's only one thing to do; click on it and see what happens. I miss being able to look at a person before talking to them, looking at an object before picking it up etc. It gives the player more freedom, gives descriptions of the environment and adds content to the game. My favorite adventure game interface is the hand/eye/mouth-style that's used in CMI and Full Throttle. One mouse button for look and the other for talk/use/pick up/whatever works pretty good too.
I know the Telltale team knows their game making and that some of them worked on the old LucasArts classics so I'm pretty sure they didn't just forget about multiple choices, more likely excluded them for a reason. Actually I'm a little curious what that reason might be.
Also note that I'm not complaining, it's just a thought I felt like sharing. So what do you other Telltale fans think about this?