Quote:
Originally Posted by Falanca
To be fair, a lot of the responses you get from those games are basically "I can't do THAT to that!". You're not really controlling the game either way, the game just stops you from whatever you want to do when it doesn't see it fit.
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I don't think that is entirely fair. Even if I don't
always have multiple options, that doesn't make it the same as
never having multiple options. Most items in your inventory result in a "I can't use
this on
that", does that mean we should simplify the inventory to a single option and let the game decide what item is the appropriate one to use? If we condense Look, Talk, Use down to a single Interact option, why not take Wrench, Pencil, Rubber Chicken (with a pulley in it) and Gem and just turn them into Inventory? Is there a significant difference I'm not seeing?