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Old 01/03/2011, 01:51 am   #55
Krohn
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Join Date: Nov 2010
Posts: 78
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It isn't about the sense of the puzzles as the lack of puzzles.

The difficulty would drastically ramp up if there were just more items you could collect(not have to, just could) and more people you could try to interact with.

This was like a hidden item game, where most of the items were removed before you started to play.

So an "Obvious item game"
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