Quote:
Originally Posted by Katana
The first one gets pretty ridiculous, and honestly most of the later puzzles didn't make any sense to me without a walkthrough. This was back in the days when 99% of an adventure company's revenue was from overpriced calls to hint lines. Oh, yeah, it's FUNNY, definitely, but still not great as a game.
The new games are generally more fun, I think.
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If you mean Hit the Road here, I strongly disagree. All the puzzles fell into one of the following two categories:
- Followed a kind of logic, even if rather convoluted sometimes (eg.
when you had to create a corkscrew out of the icepick with the help of the tool-bending guy
- Happened via actions that no self-respecting adventure gamer would leave undone (eg. using the Wak-A-Rat - who would leave without winning that game?

)