01/17/2011, 01:41 pm
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#8
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Senior Member
Join Date: Dec 2007
Location: Argentina
Posts: 583
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Quote:
Originally Posted by StarEye
I wouldn't count the Dinky Island jungle puzzle a "map puzzle", but I would with the bones puzzle. It worked in Secret because it was new. I also thought it worked in Revenge, because it hadn't become stale yet. Curse didn't have any, did it? Escape had the mysts of time, which was kinda brilliant, but because of the interface it was slow and relatively clunky. But in Escape there was a puzzle within the map puzzle as well (with the time paradox thingy).
Tales had way too many, but it also had one of the best map puzzles (that I doubt would have worked in the early Monkey Island games due to technology) in episode 4. The rest of the map puzzles in that game were really just time consuming and no fun.
The best map puzzles are the ones that takes time to figure out, but are reasonably fast to execute. Secret and Revenge was like that. The smooth interface helped it making it less annoying as well. ToMI had unnecessary extra steps to basically do everything but move around. Escape just had a clunky inteface overall.
Preferrably, there should be no more than one map puzzle per game, unless the varation is big enough to warrant an extra. ToMI didn't really.
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Curse had the X marks the spot puzzle, which was kind of a map puzzle.
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