Originally Posted by Ribs
No, Heavy Rain has 22, but that's 4 of them per ending.
The other thing is People can't die until 5/6 of the way through the game in Heavy Rain, the only one significant is Norman during the construction fight, as the rest are during the ending or the chapter before the ending.
Come on they aren't jesus, 22 endings and people still complain? They did something right, they can't be miracle workers and give you a perfect game. There's human error, trial and error.
There's so many possibilities, I forget the characters names but I know that the game has lots of replay value if you just sit down for a moment and think about all the mind boogling possibilities that they sat down and thought out and coded and animated and acted and wrote and directed, etc...
Not to accuse you of being a cynic or anything but seriously, isn't it enough already, why set the bar, standards so high? No team is going to have a bar set that high, it's ridiculus. We have human limitations, no budget or human being could be spent well on such a project that expands almost inifinite possibilities.
Just because it's obvious in nature that more could have been done, could be done that doesn't mean that what has been done already isn't great, isn't worth while and possibly in actuality all that can be done at this time...
I think this sort of gameplay is the start of something great.