Originally Posted by thom-22
I don't necessarily dislike QTE -- like any other gameplay element, I've seen them done well and I've seen them done poorly (though my experience with them is only in action-adventure games; I've never played an otherwise "pure" adventure that used QTE and I haven't played Heavy Rain). When done well and in moderation they can be kind of fun to watch, as your character does things it wouldn't otherwise be able to do under direct control. QTE are nice as an occasional enhancement, a kind of slightly-more-interactive substitute for cutscenes.
But I can't imagine I would enjoy a game where QTE are used as the primary game mechanic, a substitute for direct-control and puzzle-solving mechanics. That would make the game nothing but cutscenes and slightly-more-interactive cutscenes. As a gamer, I would say that's not really a game at all.
I really don't know what to expect from Telltale or what they're going to do with JP.
I believe the idea is it will be a standard adventure game but at scenes of danger and tension it will swap over QTE cinematic style cut-scene, though I could easily be mistaken.
"Now, if you'll excuse me, I have some massive internal hemorrhaging to attended to."