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Old 02/18/2011, 01:12 pm   #36
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Quote:
Originally Posted by Dave Grossman
“Sure, I’ve played a few old-schoolies. The first adventure game I ever played is the one that the genre is named after, “Adventure”, which I came across in the late 1970′s. Later, while I was working at LucasArts, I played some of the Sierra titles, and others, you know, checking out the competition. I found those games interesting and challenging, but ultimately very frustrating. They tended to punish curiosity with death, and they had all these puzzles where the solutions were amusing but often arbitrary and more or less impossible to figure out. It was like no one was thinking about what it would actually be like to PLAY the game. I claim no personal innocence on this point, by the way; I did write and design some games at that time which, while somewhat friendlier, are decidedly old school with some of their puzzles. I’m still apologizing to random strangers on the street for expecting them to think of hypnotizing a monkey as a rational way to turn him into a monkey wrench.”

“As for where it’s going now, I see a shift from puzzle games with story to story games with puzzles, if that makes sense? The story and characters, which were probably always the most compelling part of the experience anyway, take center stage, and the challenge offered to the player is whatever best supports the moment and the scene at hand, instead of whatever makes the designer look clever. The games are also often being made less lengthy and more accessible, to fit with the busy lives of modern players.”
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