Originally Posted by MusicallyInspired
Someone mentioned a good point early up in that in LucasArts games you can't really interact with EVERYTHING, only what the game lets you. This makes you think a little lazier. In a Sierra game you can interact with pretty much anything. That might seem like a bit much for some people, but back in the day this was normal and paramount. I really was a huge interactive world where absolutely anything could happen, for all you know, and interacting with every object didn't mean that that object was necessarily important to the game in any way. But this forced you to look and try to interact with anything you see out of blind curiosity. And if you did this consistently enough in a game you'd find everything you need to continue without being forced into a dead end situation later on.
This! God, how I miss this in adventure games!