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Originally Posted by ATMachine
ATMachine's lengthy post.
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I completely agree with all of this. Very well said and explained. If Telltale could capture the majority of these elements in their KQ game, AND give the player a significant puzzle challenge, they'll have struck gold.
The one thing I would slightly disagree with is that the tone of a KQ game should be dramatic and serious. The game are light-hearted more than they are dark, for sure. In general they take themselves seriously within their own plots, but they are nothing like the Gabriel Knight series for example. Even the story in The Silver Lining is much darker than the usual tone of the old games (to its detriment, in my opinion.) The correct balance of seriousness, drama, high fantasy, fairytales, and whimsical humor is a delicate mixture that MUST be done right in order for the game to feel like King's Quest.