View Single Post
Old 02/19/2011, 02:24 pm   #21
ChrisLaughlin
Junior Member
 
Join Date: Jun 2009
Posts: 25
Default

Quote:
Originally Posted by Vainamoinen View Post
Same here, no need to state this actually.

Although a LOT of new people came here when this license was announced, TTGs core fan base is still made up of avid adventure gamers. It's those that might feel very disappointed because BTTF turned out to be not a good adventure game.
My question is this. Who would be satisfied with these games? Who is the target audience? Gamers have come to expect a very high level of polish, challenge and overall quality from their games. BTTF is buggy, boring, bad storytelling, bad adventure-gaming, bad puzzle-gaming, bad action-gaming, etc, etc, etc. Who, exactly, is this supposed to appeal to? Adventure gamers? No. Puzzle-gamers? No. Action-gamers? No. The only category left are "casual gamers," and I doubt that even they would really enjoy this. So who is Telltale aiming for and why do they think they need to dumb down the BTTF games so much?

Remember Telltale, many of the most successful games have been the most sophisticated and complex for their time - the early Sierra and Lucasarts games, Myst, the Civilization series, all the amazing games put out by Bioware, the Modern Combat games, Bioshock, etc. Gamers want rich, complex, challenging experiences. Where do you get the idea that they want dumbed down, insipid, boring, diluted rubbish like the first two BTTF games? Who do you think your customers are?
ChrisLaughlin is offline   Reply With Quote