Originally Posted by ATMachine
Oh, I forgot to add: Every Sierra game had a point system, with more points being awarded for better puzzle solutions. Telltale's KQ should have a point list too!
Yes. And the point system served an important function in the old Sierra games; it let you know if you were on the right track. If you tried something, and you didn't get points for it, it was probably not the right thing to do, and so you knew you should go back and try something else. And I think that's a way more clever and interesting way of nudging players along than filling the entire top half of the screen with hint buttons and having the NPCs shout the puzzle solutions at you if you don't immediately solve them.