I've said it before and I say it again, and this is coming from a LucasArts adventure game fanboy, Telltale need to follow the Sierra design philosophy when making King's Quest, and this means there needs to be deaths. They don't have to be unfair deaths necessarily, but if you are stupid enough wake the sleeping troll more than once then he is going to kill you.
They don't need to bring back deadends though, they're just a royal pain.
__________________
"Now, if you'll excuse me, I have some massive internal hemorrhaging to attended to."
|