Thread: The Hint System
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Old 02/21/2011, 10:58 pm   #8
Rather Dashing
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Quote:
Originally Posted by Spadge View Post
I'm sure we'd have a huge hint button in the middle of the screen, a bunch of Goals that constantly pop-up, Sedric following your every move and drop constant hints and the camera zooming in on everything you need to pick up, so you don't miss it. And that's just on hard difficulty with hints off...
Also remember that the default hint setting is between 50% and Full, making SURE that if you don't go into a settings screen first thing out of abject fear, 60% of your screen's UI and 80% of all dialog will be a direct, obvious, and strongly pointed-out hint. If you're lucky, the game will let you try to solve it once before chiming in, but usually it will heap the hints on well before you have the chance to do anything at all, and heaven forbid you actually miss on your first go at it!
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Originally Posted by coolsome View Post
If its so obscure that Dashing hasn't herd of it then no one has.
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