Thread: The Hint System
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Old 02/21/2011, 11:02 pm   #9
philthethrill
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Join Date: Jan 2009
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Has anyone here played Everlight: Of Magic and Power? I'm just asking because I liked the way the hint system worked. Each time you got a new objective, it would be recorded in a journal. Whenever you got stuck, you could open the journal and each objective would be listed, and under each objective there would be three candles you could light. If you lit one candle, it would give you a general hint. Two candles would give you a more specific hint, and three candles would give away the answer. What I liked was the game would criticize you for using the hints. It would say, "Pfft. You could have figured that out yourself. Try using your brain next time." What I also liked was that the number of hints you used would affect your ranking at the end of the game. In fact, as soon as you light the first candle, the game warns you by saying, "Using too many hints will affect your ranking at the end of the game. You don't want that to happen, do you?"

I also liked how the game handled the level of difficulty. It didn't dumb down the puzzles, but instead it determined how many hints you would be able to use. On Easy mode you would have unlimited hints, on normal mode you would have several hints, and on expert mode you would have very little hints. If at any point of the game the level of difficulty would be too easy or too hard, you could always change the level and the number of hints would change accordingly.
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