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Originally Posted by doom saber
True. I didn't mention KQ2 since honestly, the overhauled story seemed too convoluted. Having it as a fangame is okay, but having it as a retail game might alienate those who wanted to see something more polished in a retail game.
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I was just pointing out the fact that they're not all just silly remakes that don't deserve attention. My point was that KQ2+ is like a brand new game rather than a simple remake.
Quote:
Originally Posted by thesporkman
I've always felt like the whole idea behind the fan remakes was kind of weird. These '80s games are being updated to look and play like '90s games. I understand that the remakes are inspired by Sierra's own VGA remakes, and that a lot of people (myself included) consider that mid-nineties era to have been the pinnacle of the adventure gaming Golden Age, but it's still odd. Why stick to the archaic 320x200 resolution when you could show off your new beautiful hand-painted artwork in high-definition? Why make the remakes point-and-click instead of being truer to the original games and developing a more sophisticated parser? If it's just for nostalgia's sake, then it's weird that you feel more nostalgic for the style of the later games when you're putting forth all this effort to recreate these earlier games. Is it just that low-res sprites are easier to animate and point-and-click interaction is easier to program?
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Yes, it's definitely faster and easier to make low-res sprites and animation (a BIG detriment to higher-res games!) and background art. Generally, the higher the resolution you got the more animation frames you have to have to make things look smooth and natural. KQ3Redux would have taken us 16 years instead of 8 if we were working in hi res!