Originally Posted by Anakin Skywalker
Lamb, I'd love if you went into detail about the drawbacks you find in her writing style.
Well, I pretty much agree in full with your initial assessment of it in the first post of this thread.
But further than that, I think it's usually over-wrought, badly cliched, and always tries too hard to be "dark," "edgy," or "psychological." It's just so blatantly overdone, and it's exactly the same in every single one of her games. I have no problem with horror themes or psychological themes, but I have yet to see a Jane Jensen game that doesn't deal with one or both of those notions. After a while the unoriginality of it all is just tiresome. Don't get me wrong, I really like King's Quest 6--I do. I just think it's inane to say that Jane Jensen is the be-all, end-all reason why it's a good game. If anything, she's the one who makes it feel out of place with the rest of the series, which in my opinion, is not a good thing.
Honestly, I even like Gabriel Knight (Sins of the Fathers,) but I think that the dialog is hands down the worst part of the game. It's so long and over-written. It is an absolute chore to sit through it all, and you really have to listen to every conversation if you want to complete the game.