@Lamb and @Anakin
Why does a King's Quest game have to be a shallow series of lighthearted fetch quests? Why can't it be serious? What's wrong with serious?
Mordack was not interesting at all. Graham has very little interaction with Mordack except for the very very end of the game, and not much is known about him from KQ5 itself except that he is Manannan's brother.
Cedric is annoying and unhelpful. The ants and bees (and various other animals) voice acting is childish sounding. The plot is uninterestingly simple. I care little or nothing for the other minor characters in the story. Yes, KQ5's and 6's interfaces are extremely similar, but that doesn't make up for KQ5's other flaws.
IMO, KQ7 is very good. It tells a good story, it has interesting characters, and it finally allows a playable Valanice with her own believable motivations. However KQ7's primary problem is its interface, which reduces the player's ability to freely examine/interact with the environment in the same way that KQ6 (and 5) allows. People do also complain about the way death is handled, but I think this is only a very minor issue if the player is in the habit of saving early and often otherwise anyway.
In KQ6, Alexander takes the time to build relationships with other people on the islands. You come to care about them. It evokes some level of feeling to watch the shopkeeper panic as he watches Alexander give up and die. It's somehow comforting to know that there is someone (in the person of Jollo) that is in the castle who can help Alexander. I could go on with more specific examples, but my point is that the player comes to know and have an interest in the lives of other people on the islands. The same applies in KQ7.
I don't give a rat's fart about the Ice Queen, Crispin or anyone from the town in KQ5. They're all just a means to an end; an end which is laid out plain and simple right from the very beginning, without any significant variation along the way.
Last edited by Chyron8472; 02/28/2011 at 11:47 pm.