Originally Posted by Tallin
I disagree. Sure, the first couple KQ weren't about story, but that was more to do with innovating a new type of game than anything else. As the series went on it became more and more about story. What I consider better series by them (Space Quest, Quest for Glory, Gabriel Knight) were always about story. They came later, and didn't have to worry so much about innovating (not that they didn't innovate in their own ways). I'm not saying that's everything they're about, but it is certainly a large part of what they were, and something I and many other fans loved about them. Really, that's why I didn't like the first two KQ games as much.
I'm not just talking about the first two King's Quest games, though. KQ3, 4, 5, and even 6 still captured the sense of being free to explore and interact with the world at your leisure--this quality of the games stood out in front of any story elements, particularly in KQ3-5.
Even Gabriel Knight (especially the first game) was all about exploring the city and various areas available to you in depth. The story opened up new areas gradually, but only after you had thoroughly discovered just about everything there was to discover in the previous areas.
This sense of freedom is all but gone from Telltale's games. Recapturing this is essential to creating a game that is at all faithful to the King's Quest legacy.