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Old 03/09/2011, 03:49 pm   #23
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Quote:
Originally Posted by Joe Pinney
We have some sort of problem-solving, puzzle-solving...this is the nature of the story. The nature of Jurassic Park is very immediate, it's not a 'Super Brainiac' uh, brain teaser, Rube Goldberg, adventure-game type of experience, but there are obstacles that you need to overcome."
...Okay, see, they just need to drop the part where they pretend "look at thing" is puzzle-solving. And like obstacles are some sort of afterthought. And that adventure games are bad things. And that puzzle complexity, when it follows a logical line of thought, is still bad for being too hard. And they need to drop the thing where they have dropped exploration.

But if they just drop the pretending that looking at three available things in a confined space that you're not even allowed to move about in is puzzle-solving, then at least they'll be honest. I mean, they'll still be calling it a "game", which is iffy at best...but that's an industry-wide problem.
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