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Old 03/10/2011, 07:40 am   #40
Lambonius
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Join Date: May 2010
Posts: 596
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Quote:
Originally Posted by thesporkman View Post
Really, it's the exact same kind of puzzle as the amp puzzle at the beginning of It's About Time. You have to talk to Marty's dad and turn up the amp in one room in order to the solve the problem of Biff in the adjacent room.
Which was so ridiculously simple that I didn't even realize it was supposed to be a puzzle until I read some discussion of the game after finishing it. I did those things in the right order on my first playthrough, without even realizing I was "solving" a "puzzle." Something that is so easy it could completely sneak by you really shouldn't be considered a puzzle at all.

I'm just saying that having the solution to a puzzle be a clearly highlighted hotspot somewhere on the screen really isn't puzzle solving. Because it takes no intelligence or logic at all to simply click all the hotspots and see what happens, which is basically where Telltale games have gone at this point.
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