Originally Posted by Will
My understanding is that the game pulls compatible resolutions from DirectX. Maybe updating your DX or video card drivers would help?
For some reason I am seeing other resolutions today, but not all. Before the down arrow in the list did nothing, and even today I had to click it 4 or 5 times before it moved. Now it scrolls the list every time. FWIW I have the latest DX and NVIDIA drivers.
I do see why all of the modes are not showing up though. They have to be exactly 4:3 or 16:9.
16:9 = 1.777777...
My modes work out to ratios of:
1176 x 664 = 1.7710843...
1768 x 992 = 1.7822580...
So they do not show up in the list. They are filtered out as not being standard 4:3 or widescreen 16:9.
I can use 1152x648 because that is exactly 16:9. That does not quite fill up my screen. Leaves 1/4" border on the 42" screen. So it is not too bad.
If we do the math on the original poster's complaint, we get:
1360 x 768 = 1.7708333... which is filtered out for not being 16:9 exactly.
Now all of the modes mentioned here are very close to 16:9 and will not look noticably distorted if they are allowed to be used.
So what's the best solution from Telltale's point of view? My thoughts are:
1. Have a final option that says "Use Desktop Resolution" and lets you select standard or widescreen. That way you could select a 4:3 mode and tell it to behave as widescreen. That would allow users who hook up the output through 640x480 component/SVHS jack to a widescreen tv, to have a widescreen picture. This solution may be the most universal, but woould require a tad more coding.
2. Just allow some fuzzy logic in the mode matching. If the resolution in the DirectX list is within say +/- 0.05 or so of true 16x9, then allow the game to use it and treat it as real 16x9.
Thanks again guys. I have not been disappointed in purchasing Season 1 or 2 the day they came out. Well except for the lack of Max saying Weeee in season 1 episode 2 when he gets smacked.
P.S. The NVIDIA control panel does not allow me to make a 1760x990 mode that is true 16:9. This is because 990 is 495 lines in interlace. And 495 does not divide by 8 evenly. I am going to modify the driver's INF file to create it. It should work fine that way.