Oh, don't get Lucasarts wrong, I felt there was plenty of exploration in the Monkey Island games (you progressed to new regions as you went on). Zak Mckracken was all about exploration around Earth, and even Mars. Even the Indiana Jones games had that globe-trotting feel to it. Come to think of it even Sam and Max had you exploring the mad side of the United States (with lots of varied environments). The DIG, was very exploratory. I think there was a sense of exploration in Loom. I also felt like I was exploring a large thoughtout world in Grim Fandango as well.
Then Lucasarts had the self-contained adventures where you explored a limited area (Maniac Mansion games). These types didn't have much 'exploration', but basic settings used for the sake of hte story.
Then there was full throttle, alot of it was essentially interactive cutscenes, and action sequences. So I didn't get much of an 'exploration vibe' to it.
Last edited by Valiento; 03/14/2011 at 08:01 am.