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Old 03/17/2011, 11:21 am   #56
MusicallyInspired
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I'd like to see those KQ5 backgrounds professsionally rendered in real-time 3D with all the glorious Myst-like details that the 2D artwork attempted to garner with incredible dynamic lighting and real time shadows. No way that wouldn't look far greater than the original artwork. And I love KQ5's artwork.

3D can look far better than 2D ever can if people have the right hardware and the designers go all out. Skyrim looks absolutely phenomenal. Even Oblivion and Fallout 3 are fantastic. Better than anything 2D could ever throw at you because there are incredible fine details in the art AND in the animation. There's subtle movements and nuances to the gaming world in 3D that are just unmatched and unavailable in 2D. And then there's the fixed static camera angles in 2D. 3D blows this out of the water by being able to look at and examine everything in a gaming world from every angle. There's movement, animation, detail. A 3D gaming world is alive! 2D backgrounds, no matter how pretty they are, are static motionless, restricting, and boring.

I will agree that many 2D games look better than a lot of 3D games, but that was something that was true a few years ago. Not so much anymore. Oblivion is a 2004 game and it looks glorious! You can't tell me games like Portal 2, Half-Life 2 Episode 2, Left 4 Dead 2, Skyrim, and a lot of newer games don't look as good or don't have a better atmosphere than any 2D game. But no adventure game has done this properly yet because there aren't really that many triple-AAA adventure game studios (actually, there are none). And the ones that do exist do everything in a cartoony detail-less way. Jurassic Park looks fantastic, however, so hopefully Telltale will put the extra effort into detail for King's Quest as well. Not to the point of realism, however, so much as that incredible fantasy story-book artwork style. But not a straight disproportionate cartoon either.

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Originally Posted by Majus View Post
3D is not supposed to be as detailed as a handdrawn background of course, it serves other purposes.
Wow. I don't agree with that at all.

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Originally Posted by Lambonius View Post
Lol...yeah, no platforming definitely.

I haven't played Simon 3D, so that's why I didn't think of it. I'd love to see an adventure game with current graphical technology that takes the free roam approach though. It could be amazing.
Anyone remember that SQ1 remake that one guy was making with the Doom 3 engine? I abandoned it for other projects, but it look fantastic. First person, but still. It was to have all the elements of adventure gaming; inventory, puzzles, etc. It would have been great.

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Originally Posted by doggans View Post
Fair enough. :P My point is, the KQ series has NEVER been about nostalgia; it has always been about pushing forward with art and technology. If anything, Telltale's game will be a break from tradition by not being cutting-edge ENOUGH, what with Telltale's limited budget and all.
THIS. King's Quest was always about innovating new technology and, failing that, pushing the boundaries of technologies that already existed.
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Last edited by MusicallyInspired; 03/17/2011 at 11:26 am.
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