Originally Posted by MusicallyInspired
For you. There's a feigned sense of actual real danger to your playing experience if you haven't saved and you die. That's challenging. You're a lot more timid and nervous about things (which immerses you more into the experience) if you know you could die at any moment (as much as in real life) if you do something silly or make a mistake. If you die without a save it's like you actually died and you have to start over. It's very similar to any arcade game. If you're smart enough to save, however, you get to continue.
The way I see it, if there's going to be a retry or autosave function then why have deaths at all? That sense of danger is completely gone and it turns into a simple puzzle game.
It's less a sense of danger for me and more a sense of "God, I am sick of hitting save after every other step I take." The way deaths worked in 302 was perfect for me.