Originally Posted by wilco64256
I think what you're missing here is my point that there's a huge difference between a game being a good challenge and it being difficult just because there's a setting I can change so that the enemies do a ridiculous amount of damage to me. Making the ghosts travel ten times faster in Pacman might make it more difficult, but that's not a "better" challenge.
In the same light, I don't see how increasing the "difficulty" setting on Uncharted makes it any better. It doesn't change the mechanics of how the game plays at all.
How is being sent back to play through the same area you've already completed earlier more challenging than raising the difficulty to the point that you have to play extremely carefully to avoid being killed?