Ken didn't ask. He gave Scott the option. And then after he chose parser he went behind his back and forced it P&C anyway, according to Scott.
Originally Posted by techie775
If I remember correctly, Scott Murphy (SQ creator) wanted Space Quest IV to have a parser system for it's freedom and was against the point and click method. That's probably why SQ4 and SQ6 have a smell and taste icon.
Actually, SQ6 doesn't have them either. The only two games that have them are SQ4 and SQ1VGA.