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Old 03/29/2011, 02:40 pm   #21
Armakuni
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Join Date: Mar 2007
Location: Amigastan
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I love both the parser interface and point and click interface.

But as much as I enjoy the parser interface in older games, I really can't see how that would work in modern games. It would seem a bit absurd... having modern graphics, music, all of that... and still having to type in commands.
So I don't mind how that was eventually replaced.

Point & click is in my opinion ideal for an adventure game... that is, the kind of adventure game I love the most, which are games in the style of Lucasarts and Sierra classics.
For a while I suspected it might just be nostalgia, but after having played more modern adventure games, often using direct control and the like... I think I've given it enough time by now to say that for me, it's not only because of nostalgia.

I just enjoy the kind of adventure game you get when you have point & click controls... even though it means you can't have equally cinematic scenes (not without going through more hassle of figuring out how exactly to implement it anyway), but that doesn't bother me one bit.
I've never needed cameras moving around and lots of various 'artistic' camera angles, etc... I can honestly say that I can get just as good of a feeling of nice atmosphere in a game without that.

So for me, in the end, I prefer point & click as that is something even new games can use without appearing really strange.

The reason I like it much better than direct contol... well, there are more than one, but a biggie for me is that constantly manually controlling your character everywhere seems a lot less convenient to me than simple point & click controls - as my ideal adventure games are challenging ones where there's a good chance you'll end up stuck more than once. In situations like that, where you end up walking all over the game world, possibly for quite some time, I think it's a hassle to have to do that using direct controls compared to point & click.

So in that way, it's less of an issue for me in dead easy games like the ones Telltale usually develop... when I never get stuck (for more than a few minutes, anyway)... that greatly reduces the amount of just walking around I have to do.

On a related note, I've always been really happy with the kind of controls Sierra used in their older adventure games, where you had to use the keyboard - I love how their system works in the way where you just tap a key to start walking and then tap it again to stop.
People might argue this means you don't have the same precisioun when controlling your character in these games, and that's true, but other than in a few cases where Sierra decided to make navigating certain areas a challenge on purpose... I never had any trouble controlling any of those games.
And if you did have trouble, you could always use a joystick... well, if you had one... but at least they did give you somewhat of a choice, I guess.
Really nice how they did that, I'm certain I would not replay them as much as I do if the game had direct controls the likes of what you normally get these days.

EDIT - forgot to mention - the most ideal control scheme in adventure games for me is point & click, with hotkeys for the various verbs/actions. I love how this gives you the choice of using the mouse only, and even without using hotkeys, I find it quite convenient... but I love having the option of using hotkeys though I don't always use them.

Last edited by Armakuni; 03/29/2011 at 02:55 pm.
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